![]() Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2". Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. The Source engine is most well known for its advancements in physics, AI, and graphics. In the late 2010s, Valve created the Source 2 to replace Source, with it publically debuting alongside Half-Life: Alyx. Valve continued to create incremental updates to the Source engine after its 2004 release, most of which coincided with games created by Valve. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, and other studios creating distinct games, notably Troika Games title Vampire: The Masquerade – Bloodlines. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Source is a 3D game engine developed by Valve.
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